Soft Body Simulation

Soft Body Simulation is a computational method in physically-based animation that models deformable objects capable of undergoing continuous shape changes under external forces, distinguished from rigid body simulation by its incorporation of elasticity, plasticity, and volumetric deformation behaviors.

258

Publications

13K

Citations

746

Authors

339

Institutions

Publications per year

2017–2026

74

Authors

746

  1. DK
    Dinesh K. Pai

    University of British Columbia, Canada

    6 publications · 249 citations

    6

    h-index

  2. YZ
    Yongmin Zhong

    RMIT University, Australia

    5 publications · 112 citations

    5

    h-index

  3. WM
    Wojciech Matusik

    Massachusetts Institute of Technology, United States

    5 publications · 352 citations

    5

    h-index

  4. AS
    Andrew Spielberg

    Massachusetts Institute of Technology, United States

    4 publications · 304 citations

    4

    h-index

  5. TK
    Theodore Kim

    University of California, Santa Barbara, United States

    4 publications · 186 citations

    4

    h-index

1–5 of 746

Venues

  1. ACM Transactions on Graphics

    TOG · 25 publications · 2.2K citations

    23

    h-index

  2. Computer Graphics Forum

    12 publications · 586 citations

    12

    h-index

  3. arXiv (Cornell University)

    Repository · 5 publications · 75 citations

    5

    h-index

  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 5 publications · 113 citations

    5

    h-index

  5. Soft Robotics

    SoRo · 4 publications · 288 citations

    4

    h-index

1–5