Shading Interpolation
Shading Interpolation is a rendering technique in computer graphics that belongs to the class of surface shading methods, distinguished by its computation of pixel intensities through the interpolation of shading values across polygonal surfaces rather than at vertices or texture coordinates.
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2017–2026
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A fast shaded-polygon renderer
Roger Warren Swanson, L. Thayer · ACM SIGGRAPH Computer Graphics · 1986 · 61 citations · Full text
Faster Phong Shading via Angular Interpolation
A.A.M. Kuijk, Edwin Blake · Computer Graphics Forum · 1989 · 47 citations
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Hewlett-Packard (United States)
Palo Alto, United States
2 h-index
4 publications
154 citations

Cornell University
Ithaca, United States
2 h-index
6 publications
420 citations
University of Gävle
Gävle, Sweden
1 h-index
1 publications
13 citations

University of Waterloo
Waterloo, Canada
1 h-index
3 publications
129 citations
Centrum Wiskunde & Informatica
Amsterdam, The Netherlands
1 h-index
2 publications
94 citations

University of Birmingham
Birmingham, United Kingdom
1 h-index
2 publications
36 citations

National Yang Ming Chiao Tung University
Hsinchu, Taiwan
1 h-index
2 publications
28 citations
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2 publications · 65 citations
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1 publications · 14 citations
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1 publications · 61 citations
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TVCG · 1 publications · 13 citations
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TOG · 1 publications · 62 citations
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