Real-time Occlusion Rendering

Real-Time Occlusion Rendering is a rendering technique in computer graphics that dynamically resolves visibility occlusions during scene traversal by prioritizing computational efficiency and temporal coherence to enable interactive frame rates in dynamic environments.

10

Publications

254

Citations

29

Authors

21

Institutions

Publications per year

2017–2026

3

Authors

29

  1. MS
    Markus Steinberger

    Graz University of Technology, Austria

    1 publications · 20 citations

    1

    h-index

  2. DZ
    Dongjiu Zhang

    University of Science and Technology of China, China

    1 publications · 15 citations

    1

    h-index

  3. SM
    Stefan Müller

    Freie Universität Berlin, Germany

    1 publications · 26 citations

    1

    h-index

  4. CH
    Chu Han

    Guangdong Academy of Medical Sciences, China

    1 publications · 15 citations

    1

    h-index

  5. NH
    Nils Höhner

    University of Koblenz and Landau, Germany

    1 publications · 26 citations

    1

    h-index

1–5 of 29

Venues

  1. Computer Graphics Forum

    2 publications · 47 citations

    2

    h-index

  2. IEEE Computer Graphics and Applications

    2 publications · 68 citations

    2

    h-index

  3. IEEE Access

    1 publications · 15 citations

    1

    h-index

  4. ACM Transactions on Graphics

    TOG · 1 publications · 20 citations

    1

    h-index

  5. OpenGrey (Institut de l'Information Scientifique et Technique)

    Repository · 1 publications · 20 citations

1–5