Ray-object Intersection
Ray-Object Intersection is a computational procedure in ray tracing that determines the first point of contact between a geometric ray and a scene object by solving analytical or numerical equations specific to the object's surface representation.
102
Publications
5.8K
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207
Authors
101
Institutions
Publications per year
2017–2026
6
Parents
102
Timothy L. Kay, James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 463 citations · Full text
Ray tracing parametric patches
James T. Kajiya · 1982 · 211 citations
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California Institute of Technology
Pasadena, United States
5 h-index
7 publications
1.2K citations
University of Utah
Salt Lake City, United States
4 h-index
13 publications
734 citations

University of British Columbia
Vancouver, Canada
4 h-index
10 publications
279 citations
NTT (Japan)
Tokyo, Japan
3 h-index
9 publications
534 citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
3 h-index
4 publications
739 citations
Intel (United Kingdom)
Swindon, United Kingdom
3 h-index
7 publications
891 citations

Centre National de la Recherche Scientifique
Paris, France
2 h-index
7 publications
220 citations

Swansea University
Swansea, United Kingdom
2 h-index
3 publications
43 citations
1–8 of 101
10 publications · 188 citations
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10 publications · 1.2K citations
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JGT · 5 publications · 198 citations
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5 publications · 1.1K citations
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TOG · 3 publications · 325 citations
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