Ray-object Intersection

Ray-Object Intersection is a computational procedure in ray tracing that determines the first point of contact between a geometric ray and a scene object by solving analytical or numerical equations specific to the object's surface representation.

102

Publications

5.8K

Citations

207

Authors

101

Institutions

Publications per year

2017–2026

6

Authors

207

  1. JT
    James T. Kajiya

    California Institute of Technology, United States

    4 publications · 931 citations

    4

    h-index

  2. AH
    Alan H. Barr

    California Institute of Technology, United States

    4 publications · 293 citations

    4

    h-index

  3. VH
    Vlastimil Havran

    Czech Technical University in Prague, Czechia

    3 publications · 98 citations

    3

    h-index

  4. AR
    Alexander Reshetov

    Intel (United States), United States

    3 publications · 320 citations

    3

    h-index

  5. MO
    M. Overmars

    Utrecht University, Netherlands

    2 publications · 86 citations

    2

    h-index

1–5 of 207

Venues

  1. Computer Graphics Forum

    10 publications · 188 citations

    10

    h-index

  2. ACM SIGGRAPH Computer Graphics

    10 publications · 1.2K citations

    10

    h-index

  3. Journal of Graphics Tools

    JGT · 5 publications · 198 citations

    5

    h-index

  4. IEEE Computer Graphics and Applications

    5 publications · 1.1K citations

    5

    h-index

  5. ACM Transactions on Graphics

    TOG · 3 publications · 325 citations

    3

    h-index

1–5