Procedural Materials

Procedural Materials is a computational method in computer graphics that generates surface appearance properties through algorithmic procedures rather than discrete image-based inputs, enabling resolution-independent and parametric control of material details within physically based rendering frameworks.

11

Publications

627

Citations

47

Authors

13

Institutions

Publications per year

2017–2026

8

Authors

47

  1. MH
    Miloš Hašan

    Adobe Systems (United States), United States

    6 publications · 184 citations

    6

    h-index

  2. PG
    Paul Guerrero

    Adobe Systems (United States), United States

    3 publications · 88 citations

    3

    h-index

  3. VD
    Valentin Deschaintre

    Adobe Systems (United States), United States

    3 publications · 63 citations

    3

    h-index

  4. KS
    Kalyan Sunkavalli

    Adobe Systems (United States), United States

    2 publications · 92 citations

    2

    h-index

  5. RM
    Radomír Měch

    Adobe Systems (United States), United States

    2 publications · 92 citations

    2

    h-index

1–5 of 47

Venues

  1. ACM Transactions on Graphics

    TOG · 2 publications · 92 citations

    2

    h-index

  2. DSpace@MIT (Massachusetts Institute of Technology)

    Repository · 1 publications · 96 citations

    1

    h-index

  3. Computer Graphics Forum

    1 publications · 29 citations

    1

    h-index

  4. EuroIntervention

    1 publications · 83 citations

    1

    h-index

1–4