Procedural Materials
Procedural Materials is a computational method in computer graphics that generates surface appearance properties through algorithmic procedures rather than discrete image-based inputs, enabling resolution-independent and parametric control of material details within physically based rendering frameworks.
11
Publications
627
Citations
47
Authors
13
Institutions
Publications per year
2017–2026
8
Parents
11
Michael Johnston, Srinivas Bangalore, Gunaranjan Vasireddy et al. · 2001 · 220 citations · Full text
Liang Shi, Beichen Li, Miloš Hašan et al. · ACM Transactions on Graphics · 2020 · 50 citations · Full text
Paul Guerrero, Miloš Hašan, Kalyan Sunkavalli et al. · ACM Transactions on Graphics · 2022 · 42 citations · Full text
1–5 of 11
47
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1–5 of 47
13
Adobe Systems (United States)
San Jose, United States
6 h-index
16 publications
515 citations
University of California, Irvine
Irvine, United States
2 h-index
4 publications
92 citations
Yale University
New Haven, United States
2 h-index
4 publications
92 citations
Stony Brook University
Stony Brook, United States
1 h-index
1 publications
220 citations
Massachusetts Institute of Technology
Cambridge, United States
1 h-index
4 publications
40 citations
University of California, Santa Barbara
Santa Barbara, United States
1 h-index
1 publications
29 citations
University College London
London, United Kingdom
1 h-index
1 publications
42 citations
Northwestern University
Evanston, United States
1 h-index
1 publications
10 citations
1–8 of 13
TOG · 2 publications · 92 citations
2
h-index
Repository · 1 publications · 96 citations
1
h-index
1 publications · 29 citations
1
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1 publications · 83 citations
1
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1–4