Polygon Reduction

Polygon Reduction is a geometric optimization technique in 3D computer graphics that systematically decreases the number of polygons in a mesh while preserving its essential visual and topological characteristics.

28

Publications

3.3K

Citations

67

Authors

51

Institutions

Publications per year

2017–2026

4

Variants

Mesh DecimationMesh SimplificationPolygon Mesh Simplification

Authors

67

  1. WE
    William E. Lorensen

    General Electric (United States), United States

    2 publications · 2.1K citations

    2

    h-index

  2. WJ
    W. J. Schroeder

    Kitware (United States), United States

    2 publications · 2.1K citations

    2

    h-index

  3. CH
    Charles Hansen

    University of Utah, United States

    2 publications · 163 citations

    2

    h-index

  4. PH
    Paul Hinker

    Los Alamos National Laboratory, United States

    2 publications · 163 citations

    2

    h-index

  5. JA
    Jonathan A. Zarge

    General Electric (Israel), Israel

    2 publications · 2.1K citations

    2

    h-index

1–5 of 67

Venues

  1. Computer Graphics Forum

    2 publications · 141 citations

    2

    h-index

  2. Journal of Global Optimization

    2 publications · 98 citations

    2

    h-index

  3. IEEE Computer Graphics and Applications

    2 publications · 130 citations

    2

    h-index

  4. Pattern Recognition Letters

    1 publications · 19 citations

    1

    h-index

  5. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 1 publications · 32 citations

    1

    h-index

1–5