Physically Based Shading

Physically Based Shading is a rendering technique that models the interaction of light with surfaces using material properties and lighting equations derived from the principles of physics to achieve realistic visual appearance in computer-generated imagery.

70

Publications

5.2K

Citations

160

Authors

84

Institutions

Publications per year

2017–2026

10

Variants

Pbr Shading

Authors

160

  1. TW
    Turner Whitted

    Nokia (United States), United States

    4 publications · 2.1K citations

    4

    h-index

  2. DG
    Dan Gordon

    University of Haifa, Israel

    3 publications · 247 citations

    3

    h-index

  3. HW
    Henrik Wann Jensen

    University of California San Diego, United States

    3 publications · 433 citations

    3

    h-index

  4. NH
    Naty Hoffman

    Autodesk (United States), United States

    3 publications · 125 citations

    3

    h-index

  5. FN
    Fabrice Neyret

    Institut national de recherche en sciences et technologies du numérique, France

    3 publications · 144 citations

    3

    h-index

1–5 of 160

Venues

  1. Solar Energy

    8 publications · 265 citations

    8

    h-index

  2. ACM Transactions on Graphics

    TOG · 4 publications · 292 citations

    4

    h-index

  3. ACM SIGGRAPH Computer Graphics

    3 publications · 78 citations

    3

    h-index

  4. Computer Vision Graphics and Image Processing

    3 publications · 247 citations

    3

    h-index

  5. 2

    h-index

1–5