Physically Based Materials

Physically Based Materials is a rendering methodology that models surface appearance by adhering to the physical laws of light interaction, distinguished from empirical or ad hoc shading models through its foundation in measurable, real-world material properties and energy conservation principles.

26

Publications

1.8K

Citations

87

Authors

37

Institutions

Publications per year

2017–2026

7

Variants

Pbr Materials

Authors

87

  1. MG
    Michel Grédiac

    Université Clermont Auvergne, France

    2 publications · 253 citations

    2

    h-index

  2. FP
    Fabrice Pierron

    University of Southampton, United Kingdom

    2 publications · 253 citations

    2

    h-index

  3. ÉT
    Évelyne Toussaint

    Institut Pascal, France

    2 publications · 253 citations

    2

    h-index

  4. SM
    Stephen McAuley

    Ubisoft (Canada), Canada

    1 publications · 83 citations

    1

    h-index

  5. GG
    Gaël Guennebaud

    Centre National de la Recherche Scientifique, France

    1 publications · 47 citations

    1

    h-index

1–5 of 87

Venues

  1. ACM Transactions on Graphics

    TOG · 3 publications · 102 citations

    3

    h-index

  2. International Journal of Solids and Structures

    2 publications · 253 citations

    2

    h-index

  3. Computer Graphics Forum

    2 publications · 33 citations

    2

    h-index

  4. International Journal of Material Forming

    1 publications · 13 citations

    1

    h-index

  5. Computer Physics Communications

    1 publications · 206 citations

    1

    h-index

1–5