Persuasive Games
Persuasive Games is a genre of digital games designed with the primary purpose of influencing players' attitudes, beliefs, or behaviors through interactive gameplay mechanics and narrative structures, distinguished from other game genres by its intentional focus on rhetoric and social impact.
116
Publications
7.5K
Citations
281
Authors
113
Institutions
Publications per year
2017–2026
42
Parents
116
Persuasive games: the expressive power of videogames
Choice Reviews Online · 2008 · 1.7K citations
Critical play: radical game design
Choice Reviews Online · 2010 · 451 citations
Arts, Art History, Design +17
Tailoring persuasive health games to gamer type
Rita Orji, Regan L. Mandryk, Julita Vassileva et al. · 2013 · 222 citations · Full text
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281
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113
Dalhousie University
Halifax, Canada
11 h-index
26 publications
1K citations
Erasmus University Rotterdam
Rotterdam, The Netherlands
6 h-index
7 publications
193 citations

Carleton University
Ottawa, Canada
4 h-index
7 publications
374 citations

Victoria University of Wellington
Wellington, New Zealand
4 h-index
12 publications
496 citations

University of Saskatchewan
Saskatoon, Canada
4 h-index
14 publications
2.6K citations
Utrecht University
Utrecht, The Netherlands
4 h-index
6 publications
173 citations

University of Waterloo
Waterloo, Canada
3 h-index
6 publications
1.3K citations
Eindhoven University of Technology
Eindhoven, The Netherlands
3 h-index
9 publications
165 citations
1–8 of 113
IJSG · 5 publications · 199 citations
5
h-index
3 publications · 396 citations
3
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3 publications · 224 citations
3
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JGCMS · 2 publications · 21 citations
2
h-index
CRO · 2 publications · 2.2K citations
2
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1–5