Persuasive Games

Persuasive Games is a genre of digital games designed with the primary purpose of influencing players' attitudes, beliefs, or behaviors through interactive gameplay mechanics and narrative structures, distinguished from other game genres by its intentional focus on rhetoric and social impact.

116

Publications

7.5K

Citations

281

Authors

113

Institutions

Publications per year

2017–2026

42

Authors

281

  1. RO
    Rita Orji

    Dalhousie University, Canada

    16 publications · 1.6K citations

    15

    h-index

  2. CN
    Chinenye Ndulue

    Dalhousie University, Canada

    5 publications · 125 citations

    5

    h-index

  3. PB
    Pippin Barr

    Victoria University of Wellington, New Zealand

    4 publications · 152 citations

    4

    h-index

  4. RL
    Regan L. Mandryk

    University of Saskatchewan, Canada

    4 publications · 784 citations

    4

    h-index

  5. JN
    James Noble

    Victoria University of Wellington, New Zealand

    4 publications · 152 citations

    4

    h-index

1–5 of 281

Venues

  1. International Journal of Serious Games

    IJSG · 5 publications · 199 citations

    5

    h-index

  2. User Modeling and User-Adapted Interaction

    3 publications · 396 citations

    3

    h-index

  3. Computers in Human Behavior

    3 publications · 224 citations

    3

    h-index

  4. 2

    h-index

  5. Choice Reviews Online

    CRO · 2 publications · 2.2K citations

    2

    h-index

1–5