Publication | Closed Access
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
326
Citations
68
References
2014
Year
Preventive MedicineOnline GamingHealth PolicyPersuasive StrategiesHealth PromotionHealth BehaviorArtsGame AnalyticsSerious GamesPublic HealthGamesDifferent Gamer TypesVideo Game AddictionGame DesignHealth EducationPlayer Experience
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