Motion Blending

Motion Blending is a character animation technique that interpolates between distinct motion sequences to generate smooth, contextually appropriate transitions or hybrid movements, distinguishing itself from discrete motion selection methods by enabling continuous and adaptive motion synthesis.

59

Publications

5.1K

Citations

127

Authors

59

Institutions

Publications per year

2017–2026

10

Authors

127

  1. TK
    Taku Komura

    University of Edinburgh, United Kingdom

    7 publications · 482 citations

    7

    h-index

  2. MG
    Michael Gleicher

    University of Wisconsin–Madison, United States

    5 publications · 1K citations

    5

    h-index

  3. HJ
    Hyun Joon Shin

    Pohang University of Science and Technology, South Korea

    4 publications · 395 citations

    4

    h-index

  4. LK
    Lucas Kovar

    University of Wisconsin–Madison, United States

    4 publications · 794 citations

    4

    h-index

  5. SY
    Sung Yong Shin

    Korea Advanced Institute of Science and Technology, South Korea

    4 publications · 422 citations

    4

    h-index

1–5 of 127

Venues

  1. ACM Transactions on Graphics

    TOG · 9 publications · 2.7K citations

    9

    h-index

  2. Computer Animation and Virtual Worlds

    7 publications · 265 citations

    7

    h-index

  3. Computer Graphics Forum

    4 publications · 93 citations

    4

    h-index

  4. Symposium on Computer Animation

    Conference · 3 publications · 410 citations

    3

    h-index

  5. Computer animation and simulation

    2 publications · 94 citations

    2

    h-index

1–5