Interactive Tangible Objects

Interactive Tangible Objects is a category of physical artifacts in tangible user interfaces that are computationally augmented to sense and respond to human manipulation, distinguished by their capacity to serve as interactive, bidirectional interfaces between users and digital systems through direct, embodied manipulation.

160

Publications

5.1K

Citations

520

Authors

183

Institutions

Publications per year

2017–2026

47

Authors

520

  1. SL
    Sophie Lepreux

    Laboratoire d'Automatique, de Mécanique et d'Informatique Industrielles et Humaines, France

    5 publications · 148 citations

    5

    h-index

  2. CK
    Christophe Kolski

    Laboratoire d'Automatique, de Mécanique et d'Informatique Industrielles et Humaines, France

    5 publications · 148 citations

    5

    h-index

  3. SK
    Sébastien Kubicki

    Université Polytechnique Hauts-de-France, France

    4 publications · 134 citations

    4

    h-index

  4. HI
    Hiroshi Ishii

    Massachusetts Institute of Technology, United States

    3 publications · 122 citations

    3

    h-index

  5. HR
    Helge Ritter

    Bielefeld University, Germany

    3 publications · 37 citations

    3

    h-index

1–5 of 520

Venues

  1. 3

    h-index

  2. Personal and Ubiquitous Computing

    3 publications · 132 citations

    3

    h-index

  3. 2

    h-index

  4. Multimodal Technologies and Interaction

    1 publications · 31 citations

    1

    h-index

  5. 1

    h-index

1–5