Generative Sculpture

Generative Sculpture is a form of three-dimensional artistic practice situated within the broader domain of Generative Art, distinguished by its use of autonomous systems—such as algorithms, rules, or procedural mechanisms—to determine or influence the formal, structural, or spatial characteristics of sculptural outcomes.

6

Publications

96

Citations

9

Authors

3

Institutions

Publications per year

2017–2026

0

Authors

9

  1. IH
    Itaru Hayami

    The University of Tokyo, Japan

    1 publications · 24 citations

    1

    h-index

  2. CB
    Christian Besson

    European Organization for Nuclear Research, Switzerland

    1 publications · 12 citations

    1

    h-index

  3. SH
    Sunil Hadap

    Adobe Systems (United States), United States

    1 publications · 14 citations

    1

    h-index

  4. HD
    Hubert Duprat

    1 publications · 12 citations

    1

    h-index

  5. TO
    Takashi Okamoto

    Ehime University, Japan

    1 publications · 24 citations

    1

    h-index

1–5 of 9

Institutions

3

  1. Adobe Systems (United States)

    San Jose, United States

    1 h-index

    3 publications

    42 citations

  2. The University of Tokyo

    Tokyo, Japan

    1 h-index

    2 publications

    48 citations

  3. Duke University

    Durham, United States

    1 h-index

    1 publications

    19 citations

1–3 of 3

Venues

  1. Leonardo

    2 publications · 24 citations

    2

    h-index

  2. The European Legacy

    1 publications · 19 citations

    1

    h-index

  3. Paleobiology

    1 publications · 24 citations

    1

    h-index

  4. Choice Reviews Online

    CRO · 1 publications · 15 citations

    1

    h-index

1–4