Gaming Platforms
Gaming platforms is an academic concept defining the technological and social infrastructures that enable digital game play and interaction. It investigates the design, economics, user experience, and cultural impact of these systems, which are significant sites for studying digital media, human-computer interaction, and online communities.
27
Publications
1.7K
Citations
68
Authors
38
Institutions
Publications per year
2017–2026
9
Parents
27
Cloud gaming: architecture and performance
Ryan Shea, Jiangchuan Liu, Edith C.‐H. Ngai et al. · IEEE Network · 2013 · 287 citations
Chun‐Ying Huang, Cheng-Hsin Hsu, Yuchun Chang et al. · 2013 · 232 citations
Andreas Jungherr, Damien B. Schlarb · Social Media + Society · 2022 · 105 citations · Full text
Artificial Intelligence, Video Game Development, Engineering +31
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Leading researchers in Gaming Platforms. Counts cover only their work on this concept, not their overall record.
| Publications | Citations | H-Index | |
|---|---|---|---|
CH National Taiwan Ocean University | 6 | 408 | 6 |
CH National Tsing Hua University | 6 | 411 | 6 |
KC Institute of Information Science, Academia Sinica | 5 | 371 | 5 |
WC Chinese University of Hong Kong, Shenzhen | 3 | 194 | 3 |
VC University of British Columbia | 3 | 194 | 3 |
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38
Leading universities and research organizations in Gaming Platforms. Counts cover only their work on this concept, not their overall record.
| Publications | Citations | H-Index | |
|---|---|---|---|
Hsinchu, Taiwan | 7 | 448 | 7 |
Taipei, Taiwan | 9 | 701 | 6 |
Keelung, Taiwan | 7 | 390 | 5 |
![]() Vancouver, Canada | 6 | 388 | 3 |
![]() Wuhan, China | 2 | 136 | 2 |
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Leading journals and conferences in Gaming Platforms. Counts cover only their publications on this concept, not their overall record.
| Publications | Citations | H-Index | |
|---|---|---|---|
2 | 180 | 2 | |
2 | 126 | 2 | |
2 | 98 | 2 | |
1 | 16 | 1 | |
1 | 58 | 1 |
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