Game Ownership
Game Ownership is a theoretical construct within gaming culture that denotes the psychological and social sense of possession and personal investment individuals develop toward digital games, distinguishing it from mere access or consumption by emphasizing affective attachment, autonomy, and identity integration.
53
Publications
2.9K
Citations
97
Authors
67
Institutions
Publications per year
2017–2026
19
Parents
53
1–5 of 53
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67

Tampere University
Tampere, Finland
4 h-index
5 publications
360 citations
University of California, Irvine
Irvine, United States
3 h-index
4 publications
89 citations

University of Vaasa
Vaasa, Finland
2 h-index
4 publications
296 citations
University at Buffalo, State University of New York
Buffalo, United States
2 h-index
2 publications
192 citations

University of Waterloo
Waterloo, Canada
2 h-index
4 publications
253 citations
Curtin University
Perth, Australia
2 h-index
6 publications
93 citations
University College London
London, United Kingdom
1 h-index
1 publications
15 citations

Hamamatsu University School of Medicine
Hamamatsu, Japan
1 h-index
1 publications
26 citations
1–8 of 67
5 publications · 421 citations
5
h-index
Repository · 3 publications · 79 citations
3
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3 publications · 125 citations
3
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3 publications · 134 citations
3
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3 publications · 182 citations
3
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1–5