Game Ownership

Game Ownership is a theoretical construct within gaming culture that denotes the psychological and social sense of possession and personal investment individuals develop toward digital games, distinguishing it from mere access or consumption by emphasizing affective attachment, autonomy, and identity integration.

53

Publications

2.9K

Citations

97

Authors

67

Institutions

Publications per year

2017–2026

19

Authors

97

  1. DL
    Dan L. Burk

    University of California, Irvine, United States

    4 publications · 75 citations

    4

    h-index

  2. OS
    Olli Sotamaa

    Tampere University, Finland

    4 publications · 276 citations

    4

    h-index

  3. LB
    Luke Butcher

    Curtin University, Australia

    2 publications · 31 citations

    2

    h-index

  4. AS
    Alesha Serada

    University of Vaasa, Finland

    2 publications · 148 citations

    2

    h-index

  5. TS
    Tanja Sihvonen

    University of Vaasa, Finland

    2 publications · 148 citations

    2

    h-index

1–5 of 97

Venues

  1. Games and Culture

    5 publications · 421 citations

    5

    h-index

  2. SSRN Electronic Journal

    Repository · 3 publications · 79 citations

    3

    h-index

  3. New Media & Society

    3 publications · 125 citations

    3

    h-index

  4. 3

    h-index

  5. First Monday

    3 publications · 182 citations

    3

    h-index

1–5