Eye Tracking-based Rendering
Eye Tracking-Based Rendering is a real-time graphics optimization technique that selectively renders high-fidelity visual content in the region of the display corresponding to the user's foveal gaze, as determined by ocular tracking sensors, thereby reducing computational load while preserving perceived visual quality.
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167
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2017–2026
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Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney, David Luebke et al. · ACM Transactions on Applied Perception · 2017 · 203 citations
Gaze-directed volume rendering
Marc Levoy, Ross Whitaker · 1990 · 156 citations · Full text
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University of Maryland, College Park
College Park, United States
4 h-index
11 publications
1.1K citations

Saarland University
Saarbrücken, Germany
4 h-index
8 publications
520 citations
Hochschule Bonn-Rhein-Sieg
Sankt Augustin, Germany
3 h-index
10 publications
468 citations
German Research Centre for Artificial Intelligence
Kaiserslautern, Germany
3 h-index
3 publications
129 citations

Brunel University of London
London, United Kingdom
3 h-index
6 publications
258 citations
Intel (United Kingdom)
Swindon, United Kingdom
3 h-index
4 publications
210 citations
Bielefeld University
Bielefeld, Germany
2 h-index
4 publications
511 citations
Max Planck Institute for Informatics
Saarbrücken, Germany
2 h-index
5 publications
107 citations
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TVCG · 6 publications · 608 citations
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4 publications · 180 citations
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TOG · 1 publications · 99 citations
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Repository · 1 publications · 12 citations
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TAP · 1 publications · 203 citations
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