Audio-driven Gameplay
Audio-Driven Gameplay is a game design paradigm in which audio functions as a primary structural and interactive element that directly governs player actions, progression, and real-time decision-making within the gameplay system.
17
Publications
443
Citations
35
Authors
15
Institutions
Publications per year
2017–2026
4
Parents
17
Rachel McCrindle, Douglas K. Symons · 2000 · 48 citations
Leaving the screen New perspectives in audio-only gaming
Niklas Röber, Maic Masuch · 2005 · 43 citations
1–5 of 17
35
2
h-index
1
h-index
1
h-index
Federal Center for Technological Education of Minas Gerais, Brazil
1 publications · 20 citations
1
h-index
1
h-index
1–5 of 35
15
Universität Ulm
Ulm, Germany
2 h-index
3 publications
47 citations

Kalamazoo College
Kalamazoo, United States
1 h-index
2 publications
54 citations
Simon Fraser University
Burnaby, Canada
1 h-index
2 publications
24 citations
Brigham Young University
Provo, United States
1 h-index
1 publications
27 citations
University of the West of Scotland
Paisley, United Kingdom
1 h-index
1 publications
17 citations
University of Malta
Msida, Malta
1 h-index
3 publications
81 citations
Universidade Federal de Minas Gerais
Belo Horizonte, Brazil
1 h-index
3 publications
60 citations
Georgia Institute of Technology
Atlanta, United States
1 h-index
3 publications
30 citations
1–8 of 15
IJCGT · 2 publications · 104 citations
2
h-index
JGCMS · 1 publications · 27 citations
1
h-index
1 publications · 17 citations
1
h-index
TAC · 1 publications · 27 citations
1
h-index
1 publications · 15 citations
1
h-index
1–5