Audio-driven Gameplay

Audio-Driven Gameplay is a game design paradigm in which audio functions as a primary structural and interactive element that directly governs player actions, progression, and real-time decision-making within the gameplay system.

17

Publications

443

Citations

35

Authors

15

Institutions

Publications per year

2017–2026

4

Authors

35

  1. KR
    Katja Rogers

    Universität Ulm, Germany

    2 publications · 29 citations

    2

    h-index

  2. MW
    Michael Weber

    Universität Ulm, Germany

    1 publications · 18 citations

    1

    h-index

  3. MO
    Michael Oren

    Iowa State University, United States

    1 publications · 16 citations

    1

    h-index

  4. FC
    Flávio Coutinho

    Federal Center for Technological Education of Minas Gerais, Brazil

    1 publications · 20 citations

    1

    h-index

  5. MG
    Mark Grimshaw

    University of Greater Manchester, United Kingdom

    1 publications · 31 citations

    1

    h-index

1–5 of 35

Venues

  1. International Journal of Computer Games Technology

    IJCGT · 2 publications · 104 citations

    2

    h-index

  2. 1

    h-index

  3. The Computer Games Journal

    1 publications · 17 citations

    1

    h-index

  4. IEEE Transactions on Affective Computing

    TAC · 1 publications · 27 citations

    1

    h-index

  5. Procedia Computer Science

    1 publications · 15 citations

    1

    h-index

1–5