Audio Implementation

Audio Implementation is a technical process within game audio design that integrates sound assets into interactive digital environments through specific methods or systems, distinguishing it from mere composition or recording by its focus on dynamic behavior, contextual responsiveness, and real-time parameter-driven playback within the game engine.

8

Publications

142

Citations

22

Authors

7

Institutions

Publications per year

2017–2026

1

Authors

22

  1. XA
    Xavier Amatriain

    Telefonica Research and Development, Spain

    2 publications · 41 citations

    2

    h-index

  2. EE
    Ernst Eberlein

    University of Freiburg, Germany

    1 publications · 12 citations

    1

    h-index

  3. DZ
    Diego Zallocco

    1 publications · 22 citations

    1

    h-index

  4. WC
    Wing Cheong Lau

    Chinese University of Hong Kong, Hong Kong SAR China

    1 publications · 10 citations

    1

    h-index

  5. FP
    François Pachet

    Sony (Taiwan), Taiwan

    1 publications · 19 citations

    1

    h-index

1–5 of 22

Venues

  1. Journal of the Audio Engineering Society

    AES · 2 publications · 34 citations

    2

    h-index

  2. 1

    h-index

  3. IEEE Transactions on Consumer Electronics

    1 publications · 10 citations

    1

    h-index

  4. IEEE Software

    1 publications · 24 citations

    1

    h-index

1–4