Audio Implementation
Audio Implementation is a technical process within game audio design that integrates sound assets into interactive digital environments through specific methods or systems, distinguishing it from mere composition or recording by its focus on dynamic behavior, contextual responsiveness, and real-time parameter-driven playback within the game engine.
8
Publications
142
Citations
22
Authors
7
Institutions
Publications per year
2017–2026
1
Parents
8
Michel Beaudouin-Lafon, William Gaver · 1994 · 28 citations
Computing, Computer Systems, Hardware Description Languages +8
François Pachet, Olivier Delerue · 2000 · 19 citations
Education, Design, Music Analysis +14
1–5 of 8
22
2
h-index
1
h-index
1 publications · 22 citations
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1
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1
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1–5 of 22
7
Université Paris Cité
Paris, France
1 h-index
1 publications
28 citations
Motorola (United States)
Schaumburg, United States
1 h-index
1 publications
10 citations
Google (United States)
Mountain View, United States
1 h-index
1 publications
10 citations
University of California, Santa Barbara
Santa Barbara, United States
1 h-index
1 publications
24 citations

Universitat Pompeu Fabra
Barcelona, Spain
1 h-index
3 publications
51 citations

Centre National de la Recherche Scientifique
Paris, France
1 h-index
1 publications
28 citations
Xerox (France)
Saint-Denis, France
1 h-index
1 publications
28 citations
1–7 of 7
AES · 2 publications · 34 citations
2
h-index
1 publications · 10 citations
1
h-index
1 publications · 10 citations
1
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1 publications · 24 citations
1
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1–4