Animation Rigging
Animation Rigging is the systematic process of constructing a hierarchical, controllable skeleton and associated control system superimposed on a 2D character or asset to enable efficient and expressive deformation and articulation in the context of 2D animation production.
36
Publications
3K
Citations
86
Authors
33
Institutions
Publications per year
2017–2026
5
Parents
36
Automatic rigging and animation of 3D characters
Ilya Baran, Jovan Popović · 2007 · 504 citations
Automatic rigging and animation of 3D characters
Ilya Baran, Jovan Popović · ACM Transactions on Graphics · 2007 · 451 citations
Building efficient, accurate character skins from examples
Alex Mohr, Michael Gleicher · 2003 · 244 citations
Hao Li, Thibaut Weise, Mark V. Pauly · ACM Transactions on Graphics · 2010 · 198 citations · Full text
Arts, Performing Arts, 3D Modeling +13
1–5 of 36
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4
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33
ETH Zurich
Zurich, Switzerland
5 h-index
6 publications
349 citations
University of Southern California
Los Angeles, United States
4 h-index
8 publications
579 citations

University of Toronto
Toronto, Canada
3 h-index
8 publications
490 citations
Massachusetts Institute of Technology
Cambridge, United States
3 h-index
6 publications
2K citations
Creative Technologies (United States)
Los Angeles, United States
3 h-index
10 publications
1.3K citations

University of Massachusetts Amherst
Amherst Center, United States
2 h-index
6 publications
399 citations
Walt Disney (United States)
Burbank, United States
2 h-index
4 publications
44 citations
USC Institute for Creative Technologies
Playa Vista, United States
2 h-index
7 publications
1K citations
1–8 of 33
TOG · 10 publications · 1.3K citations
10
h-index
2 publications · 42 citations
2
h-index
1 publications · 167 citations
1
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TVCG · 1 publications · 15 citations
1
h-index
1 publications · 42 citations
1
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1–5