Animation Rigging

Animation Rigging is the systematic process of constructing a hierarchical, controllable skeleton and associated control system superimposed on a 2D character or asset to enable efficient and expressive deformation and articulation in the context of 2D animation production.

36

Publications

3K

Citations

86

Authors

33

Institutions

Publications per year

2017–2026

5

Authors

86

  1. PD
    Paul Debevec

    Creative Technologies (United States), United States

    4 publications · 393 citations

    4

    h-index

  2. OA
    Oleg Alexander

    University of Southern California, United States

    4 publications · 393 citations

    4

    h-index

  3. WL
    William Lambeth

    University of Southern California, United States

    4 publications · 393 citations

    4

    h-index

  4. MR
    Mike Rogers

    University of Manchester, United Kingdom

    4 publications · 393 citations

    4

    h-index

  5. IB
    Ilya Baran

    Adobe Systems (United States), United States

    4 publications · 1K citations

    4

    h-index

1–5 of 86

Venues

  1. ACM Transactions on Graphics

    TOG · 10 publications · 1.3K citations

    10

    h-index

  2. Computer Animation and Virtual Worlds

    2 publications · 42 citations

    2

    h-index

  3. IEEE Computer Graphics and Applications

    1 publications · 167 citations

    1

    h-index

  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 1 publications · 15 citations

    1

    h-index

  5. Computer Graphics Forum

    1 publications · 42 citations

    1

    h-index

1–5