Animation Blending
Animation Blending is a computational technique in interactive animation that enables the smooth transition between distinct motion sequences by interpolating skeletal poses over time, thereby generating coherent and responsive character movements.
38
Publications
1.5K
Citations
99
Authors
52
Institutions
Publications per year
2017–2026
5
Parents
38
Matthew Stone, Doug DeCarlo, Insuk Oh et al. · ACM Transactions on Graphics · 2004 · 138 citations
Arts, Linguistics, Performing Arts +17
Animating blendshape faces by cross-mapping motion capture data
Zhigang Deng, Pei-Ying Chiang, Pamela Fox et al. · 2006 · 129 citations
Computing, Design, 3D Modeling +15
Real-time enveloping with rotational regression
Robert Y. Wang, Kari Pulli, Jovan Popović · 2007 · 126 citations · Full text
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Rutgers Sexual and Reproductive Health and Rights, Netherlands
2 publications · 181 citations
2
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Rutgers Sexual and Reproductive Health and Rights, Netherlands
2 publications · 181 citations
2
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1–5 of 99
52

University of Edinburgh
Edinburgh, United Kingdom
3 h-index
4 publications
112 citations
Electronic Arts (United States)
Redwood City, United States
2 h-index
4 publications
164 citations
Universitat Politècnica de Catalunya
Barcelona, Spain
2 h-index
6 publications
166 citations
Institut de Recherche en Informatique et Systèmes Aléatoires
Rennes, France
2 h-index
3 publications
94 citations
University of Geneva
Geneva, Switzerland
2 h-index
4 publications
204 citations
Nokia (United States)
Coppell, United States
2 h-index
2 publications
225 citations

University of Hong Kong
Pok Fu Lam, Hong Kong
2 h-index
2 publications
82 citations

Centre National de la Recherche Scientifique
Paris, France
2 h-index
5 publications
348 citations
1–8 of 52
TOG · 6 publications · 377 citations
6
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3 publications · 85 citations
3
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2 publications · 73 citations
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1 publications · 48 citations
1
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1 publications · 12 citations
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