A-buffer Rendering
A-Buffer Rendering is a hidden surface removal algorithm in computer graphics that extends the Z-buffer by storing a list of fragment samples per pixel, enabling accurate order-independent transparency and antialiasing through per-pixel linked lists of surface contributions.
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2017–2026
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The A -buffer, an antialiased hidden surface method
Loren Carpenter · 1984 · 349 citations
Marco Salvi, Jefferson Montgomery, Aaron Lefohn · 2011 · 56 citations
Architecture, High-performance Computing, Digital Rendering +14
Kevin J. Myers, Louis Bavoil · 2007 · 55 citations
Craig M. Wittenbrink · 2001 · 49 citations
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
Stephanie Winner, Mike Kelley, Brent Pease et al. · 1997 · 39 citations · Full text
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University of California, Santa Cruz, United States
1 publications · 49 citations
1
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1–5 of 20
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Sejong University
Seoul, South Korea
1 h-index
1 publications
31 citations
Silicon Labs (United States)
Austin, United States
1 h-index
2 publications
78 citations
Interactive Research and Development
Karachi, Pakistan
1 h-index
2 publications
78 citations
Apple (United States)
Cupertino, United States
1 h-index
1 publications
39 citations
Fujifilm (Japan)
Tokyo, Japan
1 h-index
1 publications
349 citations

University of Ioannina
Ioannina, Greece
1 h-index
2 publications
32 citations
Hewlett-Packard (United States)
Palo Alto, United States
1 h-index
1 publications
49 citations
Nvidia (United Kingdom)
Reading, United Kingdom
1 h-index
2 publications
110 citations
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TVCG · 1 publications · 31 citations
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