A-buffer Rendering

A-Buffer Rendering is a hidden surface removal algorithm in computer graphics that extends the Z-buffer by storing a list of fragment samples per pixel, enabling accurate order-independent transparency and antialiasing through per-pixel linked lists of surface contributions.

8

Publications

630

Citations

20

Authors

14

Institutions

Publications per year

2017–2026

0

Authors

20

  1. LB
    Louis Bavoil

    University of Utah, United States

    2 publications · 90 citations

    2

    h-index

  2. LC
    Loren Carpenter

    Boeing (United States), United States

    1 publications · 349 citations

    1

    h-index

  3. MK
    Mike Kelley

    Apple (Israel), Israel

    1 publications · 39 citations

    1

    h-index

  4. AA
    Andreas A. Vasilakis

    University of Ioannina, Greece

    1 publications · 16 citations

    1

    h-index

  5. CM
    Craig M. Wittenbrink

    University of California, Santa Cruz, United States

    1 publications · 49 citations

    1

    h-index

1–5 of 20

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 1 publications · 31 citations

    1

    h-index

1–1