2004 · 11 citations · 6 references
EducationEducational TechnologyPhysical EducationAssistive TechnologyMotor ControlSensorsBalance ControlEmbodied InteractionMotion CaptureMotion SensorsPostural ControlActivitiesAssistive Technology For BalanceGesture-based InterfacesInput Device EmulationMotion ControllersMotion Sensing InputMotion-based InputMotion-based Interaction
We introduce the extension of a standard balance cushion with sensors that capture all possible movements of the person situated on it. Several different basic activities can easily be distinguished. Thus, the cushion can be used as an input device emulating, e.g., mouse movements and clicks as well as providing an additional degree of freedom (rotation). Possible applications include but are not restricted to educational purposes especially for younger children. It is expected that physical interaction helps to increase fun, social familiarization and long-term learning results. Author Keywords ubiquitous computing, input device, sensors, cursor, mouse, game controller, fun, playful computing
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Making sense of sensing systems
Victoria Bellotti, Maribeth Back, W. Keith Edwards et al. · 2002 · 403 citations
Florian Mueller, Stefan Agamanolis, Rosalind W. Picard · 2003 · 359 citations
Direct manipulation: A step beyond programming languages
B. Shneiderman · 1987 · 162 citations
Physical Prototyping with Smart-Its
Hans Gellersen, Gerd Kortuem, Albrecht Schmidt et al. · IEEE Pervasive Computing · 2004 · 106 citations
Arts, Computer Science, Design +16