3D URBAN GIS FROM LASER ALTIMETER AND 2D MAP DATA

Norbert Haala, Claus Brenner, Karl–Heinrich Anders

1997 · 128 citations · 1 references

Abstract

Virtual reality applications in the context of urban planning presume the acquisition of 3D urban models. Photo realism can only be achieved, if the geometry of buildings is represented by a detailed and accurate CAD model and if artificial texture or real world imagery is additionally mapped to the faces and roofs of the buildings. In the approach presented in this paper height data provided by airborne laser scanning and existing ground plans of buildings are combined in order to enable an automatic data capture by the integration of these different types of information. Afterwards virtual reality city models are generated by texture processing, i.e. by mapping of terrestrial images. Thus the rapid acquisition of 3D urban GIS is feasible. 1 INTRODUCTION Airborne laser scanners allow direct measurement of the terrain surface, including objects like trees or buildings which rise from the ground. Three-dimensional points on the sensed surface can be determined dense and welldistributed...

References

1