Exploiting Models of Personality and Emotions to Control the Behavior of Animated Interactive Agents

Elisabeth André, Martin Klesen, Patrick Gebhard

2000 · 30 citations · 10 references

Abstract

The German Research Centre for Artificial Intelligence (DFKI) recently started three new projects1 to advance our understanding of the fundamental technology required to drive the social behaviour of interactive animated agents. This initiative has been timed to catch the current wave of research and commercial interest in the field of lifelike characters [1] and

References

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