ACM Transactions on Graphics · 2025 · 23 citations · 19 references
ArchitectureVision ScienceComputer VisionReal-time RenderingRendering3D Reconstruction3D RenderingImage SynthesisPhotorealistic RenderingPhysically Based RenderingConsistencyReal-time Photorealistic RenderingScene Reconstruction For Rendering
Three-dimensional Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications. However, current methods require highly controlled environments–no moving people or wind-blown elements, and consistent lighting–to meet the interview consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures.
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3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler et al. · ACM Transactions on Graphics · 2023 · 4.5K citations · Full text
Noah Snavely, Steven M. Seitz, Richard Szeliski · ACM Transactions on Graphics · 2006 · 2.8K citations · Full text
Hierarchical Text-Conditional Image Generation with CLIP Latents
Aditya Ramesh, Prafulla Dhariwal, Alex Nichol et al. · arXiv (Cornell University) · 2022 · 2.3K citations · Full text