2024 · 13 citations · 35 references
ComputingLinguisticsHuman-computer InteractionInteraction DesignUser Experience DesignConversational InterfacesConversational User InterfacesGame PlayingMultimodal InteractionSpeech RecognitionVideo Game StudiesLanguage Processing ModelsRecognition ErrorsSpeech-based InteractionUser Study EvaluationVoice Input SystemsVoice InteractionVoice User Interfaces
Recent advances in language processing and speech recognition open up a large opportunity for video game companies to embrace voice interaction as an intuitive feature and appealing game mechanics. However, speech-based systems still remain liable to recognition errors. These add a layer of challenge on top of the game’s existing obstacles, preventing players from reaching their goals and thus often resulting in player frustration. This work investigates a novel method called context-aware speech recognition, where the game environment and actions are used as supplementary information to enhance recognition in a speech-based game. In a between-subject user study (N = 40), we compared our proposed method with a standard method in which recognition is based only on the voice input without taking context into account. Our results indicate that our proposed method could improve the player experience and the usability of the speech system.
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Statistical Power Analysis for the Behavioral Sciences
Sylvia Wassertheil, Jacob Cohen · Biometrics · 1970 · 1.4K citations
Amanda Purington, Jessie G. Taft, Shruti Sannon et al. · 2017 · 452 citations
Tawfiq Ammari, Jofish Kaye, Janice Tsai et al. · ACM Transactions on Computer-Human Interaction · 2019 · 348 citations