Publication | Closed Access
Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models
115
Citations
32
References
2023
Year
Unknown Venue
Engineering3D ModelingContinuous Alignment StrategyComputer-aided Design3D Computer VisionImage AnalysisImage-based ModelingComputational ImagingQuantitative MetricsGeometric ModelingMachine VisionText-to-image ModelsGeometric Feature ModelingComputer ScienceComputer Vision3D VisionNatural SciencesScene Understanding3D ReconstructionMulti-view GeometryScene ModelingText PromptAppearance Modeling
We present Text2Room <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> , a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to lift these outputs into a consistent 3D scene representation, we combine monocular depth estimation with a text-conditioned inpainting model. The core idea of our approach is a tailored viewpoint selection such that the content of each image can be fused into a seamless, textured 3D mesh. More specifically, we propose a continuous alignment strategy that iteratively fuses scene frames with the existing geometry to create a seamless mesh. Unlike existing works that focus on generating single objects [56], [41] or zoom-out trajectories [18] from text, our method generates complete 3D scenes with multiple objects and explicit 3D geometry. We evaluate our approach using qualitative and quantitative metrics, demonstrating it as the first method to generate room-scale 3D geometry with compelling textures from only text as input.
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