Publication | Closed Access
Panoptic Video Scene Graph Generation
32
Citations
30
References
2023
Year
Unknown Venue
Scene AnalysisImage AnalysisMachine VisionEngineeringScene InterpretationPattern RecognitionHigh-quality Pvsg DatasetScene UnderstandingVideo Content AnalysisComputer ScienceVideo UnderstandingPanoptic Segmentation MasksDeep LearningScene ModelingVidsgg SystemsComputer Vision
Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.
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