New Media & Society · 2023 · 12 citations · 25 references
Social SciencesGender StudiesSociologyFeminist TheoryGenderTransgender StudiesGender DiscriminationGender IdentityQueer PerformativityTrans StudiesTrans Theory3D Virtual WorldsBinary Gender SystemBinary Sex ClassificationDiscursive HegemonyGender Identity RepresentationGender PlayShared Virtual EnvironmentsTrans Subjectivity
Transgender and non-binary people manage public perceptions of their genders not only in the material world, but also within the virtual worlds of online digital games. Game spaces offer a site of trans and non-binary embodiment that can be decoupled from the physical world, yet these spaces remain embedded in structures of cisnormative hegemony. In this exploratory study, I interviewed 10 players whose gender identities do not conform to the static male-female binary that is encoded, both literally and ideologically, in games. This work centers the experiences of non-cisgender people with particular attention to the differences in how virtual environments are approached by those who wish to present within binary gender/sex categories and those who do not. I consider both the features and the constraints of the digital game environment, and their implications for non-cisgender players’ processes of gender expression and identification.
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Candace West, Don H. Zimmerman · Gender & Society · 1987 · 8.6K citations
Digitizing race: visual cultures of the Internet
Choice Reviews Online · 2008 · 787 citations