Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies · 2023 · 12 citations · 40 references
EducationHealth BehaviorHealth PromotionHuman-centered DesignHuman-computer InteractionPhysical ActivityErgonomic DesignSedentary BehaviorWorkplace Physical ActivityActivity MonitoringPlug-and-play ModulesSedentary Behavior At WorkSedentary Behavior PatternsUser Study Evaluation
Sedentary behavior is endemic in modern workplaces, contributing to negative physical and mental health outcomes. Although adjustable standing desks are increasing in popularity, people still avoid standing. We developed an open-source plug-and-play system to remotely control standing desks and investigated three system modes with a three-week in-the-wild user study (N=15). Interval mode forces users to stand once per hour, causing frustration. Adaptive mode nudges users to stand every hour unless the user has stood already. Smart mode, which raises the desk during breaks, was the best rated, contributing to increased standing time with the most positive qualitative feedback. However, non-computer activities need to be accounted for in the future. Therefore, our results indicate that a smart standing desk that shifts modes at opportune times has the most potential to reduce sedentary behavior in the workplace. We contribute our open-source system and insights for future intelligent workplace well-being systems.
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Stacy A. Clemes, Sophie O'Connell, Charlotte L. Edwardson · Journal of Occupational and Environmental Medicine · 2014 · 356 citations · Full text
Introduction: Behind the scenes
Ann Blandford, Dominic Furniss, Stephann Makri · City Research Online (City University London) · 2016 · 204 citations · Full text
Arts, Computer Science, Design +14
David Sirkin, Brian Mok, Stephen Yang et al. · 2015 · 146 citations