2023 · 16 citations · 39 references
EducationKinesiologyActuatorsHuman PerformanceUser Experience DesignHaptic Feedback DesignHaptic Feedback SystemsHapticsJumping MechanicsVirtual RealityGroundingHaptic DevicesHaptic User ExperienceHaptic Wearable DevicesJump DynamicsJumping BiomechanicsVirtual Reality HapticsWearable Haptics
Vertical force-feedback is extremely rare in mainstream interactive experiences. This happens because existing haptic devices capable of sufficiently strong forces that would modify a user's jump require grounding (e.g., motion platforms or pulleys) or cumbersome actuators (e.g., large propellers attached or held by the user). To enable interactive experiences to feature jump-based haptics without sacrificing wearability, we propose JumpMod, an untethered backpack that modifies one's sense of jumping. JumpMod achieves this by moving a weight up/down along the user's back, which modifies perceived jump momentum—creating accelerated & decelerated jump sensations. In our second study, we empirically found that our device can render five effects: jump higher, land harder/softer, pulled higher/lower. Based on these, we designed four jumping experiences for VR & sports. Finally, in our third study, we found that participants preferred wearing our device in an interactive context, such as one of our jump-based VR applications.
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Pablo Gómez, Roger Ratcliff, Manuel Perea · Journal of Experimental Psychology General · 2007 · 417 citations · Full text
Florian Mueller, Stefan Agamanolis, Rosalind W. Picard · 2003 · 359 citations
HapticWalker---a novel haptic foot device
Henning Schmidt, Stefan Hesse, R. Bernhardt et al. · ACM Transactions on Applied Perception · 2005 · 204 citations
Engineering, Mechanical Engineering, Robotics Engineering +17
Rubber bands reduce the cost of carrying loads
Lawrence C. Rome, Louis Flynn, Taeseung D. Yoo · Nature · 2006 · 163 citations
Natural Sciences, Materials Engineering, Materials Science +5