2022 · 11 citations · 21 references
ComputingElectrical EngineeringInformation TechnologyInteractive MediaMobile ComputingWireless CommunicationsImmersive MediaMillimeter-wave CommunicationsVirtual RealityWireless Communication ProtocolsWireless NetworksImmersive Virtual RealityMetricsMillimeter-wave PropagationThroughputThroughput Tradeoffs
Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these requirements is millimeter-wave (mmWave) communications, operating in the 30 to 300 GHz bands, rather than the traditional sub-6 GHz. Evaluations with first-generation mmWave Wi-Fi hardware, based on the IEEE 802.11ad standard, have so far largely remained limited to lower-layer metrics. In this work, we present the first experimental analysis of the capabilities of mmWave for streaming VR content, using a novel testbed capable of repeatably creating blockage through mobility. Using this testbed, we show that (a) motion may briefly interrupt transmission, (b) a broken line of sight may degrade throughput unpredictably, and (c) TCP-based streaming frameworks need careful tuning to behave well over mmWave.
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Millimeter wave wireless communications
George R. MacCartney, Shu Sun, Theodore S. Rappaport et al. · 2016 · 1.3K citations · Full text
Engineering, Electrical Engineering, Microwave Engineering +16
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Mohammed S. Elbamby, Cristina Perfecto, Mehdi Bennis et al. · IEEE Network · 2018 · 559 citations · Full text
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