Design of object-oriented simulations in C++

Jeffrey A. Joines, Stephen D. Roberts

1996 · 14 citations · 5 references

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Concepts

Abstract

An object-oriented simulation (OOS) consisting of a set of object classes written in C++ can be used to create simulation models and packages. The simulations built with these tools possess the benefits of an object-oriented design, including the use of encapsulation, inheritance, polymorphism, run-time binding, and parameterized typing. These concepts are illustrated by creating a set of object frames which encapsulate simulation requirements. Simulation modeling is contained within a set of modeling frameworks. A network queuing simulation language is developed which has several notable features not available in other non-OOS languages. OOS provides full accessibility to the base language, faster executions, portable models and executables, a multi-vendor programming language, and a growing variety of complementary development tools.

References

5