arXiv (Cornell University) · 2018 · 11 citations · 19 references
ComputingComputer ScienceArtificial IntelligenceMachine LearningNatural Language ProcessingDialogue SystemsMulti-task LearningNatural Language UnderstandingQuestion AnsweringReinforcement LearningVisual Question AnsweringDialog SystemsGrounded DialogueGroundingGrounding In DialogueTask-oriented DialogueTwo-player GamesVisual GroundingVisual Scene Understanding
We propose a grounded dialogue state encoder which addresses a foundational\nissue on how to integrate visual grounding with dialogue system components. As\na test-bed, we focus on the GuessWhat?! game, a two-player game where the goal\nis to identify an object in a complex visual scene by asking a sequence of\nyes/no questions. Our visually-grounded encoder leverages synergies between\nguessing and asking questions, as it is trained jointly using multi-task\nlearning. We further enrich our model via a cooperative learning regime. We\nshow that the introduction of both the joint architecture and cooperative\nlearning lead to accuracy improvements over the baseline system. We compare our\napproach to an alternative system which extends the baseline with reinforcement\nlearning. Our in-depth analysis shows that the linguistic skills of the two\nmodels differ dramatically, despite approaching comparable performance levels.\nThis points at the importance of analyzing the linguistic output of competing\nsystems beyond numeric comparison solely based on task success.\n
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