Publication | Open Access
Understanding and assessing gamification in digital healthcare interventions for patients with cardiovascular disease
55
Citations
26
References
2022
Year
Digital Healthcare InterventionsEngineeringDigital InterventionPervasive GameGamification PrinciplesPhysical HealthConnected HealthDigital HealthPublic HealthGame DesignHealth EducationHealth PolicyGamificationHealth PromotionEhealthUser ExperienceGame StudyGame Design ElementsHealth BehaviourCardiovascular DiseaseHealth BehaviorHuman-computer InteractionPsychological BenefitsMobile Health
Gamification is defined as the use of game design elements in contexts other than gaming to increase user engagement and experience. Gamification in cardiovascular care can contribute to positively change health behaviour with possible effects and benefits on physical health and mental well-being. Based on previous literature, in this article we describe: the conceptualization of gamification, the five gamification principles for gamified digital health programmes or applications, the six most common game elements used to impact health behaviour applied in gamified digital health interventions and finally scientifically validated instruments to use for assessment of gamification in terms of self-reported psychological outcomes.
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