CHI Conference on Human Factors in Computing Systems · 2022 · 10 citations · 40 references
ArchitectureComputational DesignEducational TechnologyCommunication DesignInteractive DesignParticipatory DevelopmentCo-design ProcessesCollaborative DesignExperience DesignOnline CollaborationParticipatory DesignSocial MediaAdolescent Girls’ EducationDesign PrinciplesDesign PrototypingDesign WorkshopsInnovation WorkshopsParticipatory Workshop DesignSocial Interaction SpacesWorkshop Facilitation
Leveraging social media as a domain of high relevance in the lives of most young adolescents, we led a synchronous virtual design workshop with 17 ethnically diverse, and geographically-dispersed middle school girls (aged 11-14) to co-create novel ICT experiences. Our participatory workshop centered on social media innovation, collaboration, and computational design. We present the culminating design ideas of novel online social spaces, focused on positive experiences for adolescent girls, produced in small-groups, and a thematic analysis of the idea generation and collaboration processes. We reflect on the strengths of utilizing social media as a domain for computing exploration with diverse adolescent girls, the role of facilitators in a synchronous virtual design workshop, and the technical infrastructure that can enable age-appropriate scaffolding for active participation and use of participatory design principles embedded within educational workshops with this population.
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Self-efficacy: Toward a unifying theory of behavioral change.
Psychological Review · 1977 · 42.6K citations · Full text
Self-efficacy: Toward a unifying theory of behavioral change.
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