2021 IEEE Conference on Games (CoG) · 2021 · 27 citations · 19 references
ComputingLinguisticsMachine LearningPhoneticsPsychophysiologyAffective ComputingEmotion RecognitionSpeech RecognitionVoice PerceptionAccuracyAmplitude Envelope AnalysisCepstral CoefficientsEmotion Recognition From SpeechRandom Forest ClassificationStress DetectionVocal Emotion RecognitionVoice Recognition
This paper describes a work in progress Virtual Reality (VR) based serious game, integrated with an algorithmic classification model for detecting stress during public speaking in real-time by analysing the speaker's voice. The designed VR game offers real-time virtual social support/feedback for the training of public speaking skills. We developed a stress detection model that recognises the stress and an altered normal confident state based on 24 actors' voice expressions from the Ryerson Audio-Visual Database of Emotional Speech and Song (RAVDESS). Three different classifiers models were constructed for each actor by extracting and identifying overall significant voice features. The results show that random forest classification using features Amplitude Envelope (AE), Root-Mean-Square (RMS) and Mel-Frequency Cepstral Coefficients (MFCCs) provides high accuracy for detection of stress, while many more features can possibly be explored.
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librosa: Audio and Music Signal Analysis in Python
Brian McFee, Colin Raffel, Dawen Liang et al. · Proceedings of the Python in Science Conferences · 2015 · 2.9K citations · Full text