2006 · 13 citations · 5 references
Artificial IntelligenceEngineeringIntelligent SystemsVirtual HumanEmbodied AgentVirtual HumansSimulation SpeedVirtual RealityImmersive TechnologyRobot LearningDesignIntelligent Virtual EnvironmentLarge Artificial WorldComputer ScienceVirtual WorldsExtended RealityBusinessVirtual SpaceHuman-computer InteractionVirtual Reality ApplicationVirtual Agent
Anyone who aims at developing a virtual reality application featuring a large artificial world inhabited by intelligent virtual humans will face two problems—the problem with simulation speed, and the problem with adding new components to the simulation both during the development and after the release. We have developed a framework that copes with these issues. The solution is based on augmentation of the level-of-detail AI technique and theories of affordances and practical reasoning. Contrary to existing approaches, our solution is theoretically well-founded, robust and deals with both these issues at once. In this paper, we present the key concepts of our framework and evaluate a test scenario.
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Interactive drama, art and artificial intelligence
Michael Mateas, Joseph Bates, Jaime Carbonell · 2002 · 191 citations
Tolga Abacı, Ján Cı́ger, Daniël Thalmann · Infoscience (Ecole Polytechnique Fédérale de Lausanne) · 2005 · 43 citations · Full text