International Joint Conference on Artificial Intelligence · 2009 · 33 citations · 8 references
Monte Carlo tree search has brought significantimprovements to the level of computer players ingames such as Go, but so far it has not been usedvery extensively in games of strongly imperfect in-formation with a dynamic board and an emphasison risk management and decision making under un-certainty. In this paper we explore its application tothe game of Kriegspiel (invisible chess), providingthree Monte Carlo methods of increasing strengthfor playing the game with little specific knowl-edge. We compare these Monte Carlo agents to thestrongest known minimax-based Kriegspiel player,obtaining significantly better results with a con-siderably simpler logic and less domain-specificknowledge.
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Monte Carlo planning in RTS games
Michael C. Chung · 2005 · 105 citations · Full text
Game-tree search with combinatorially large belief states
Austin Parker, Dana Nau, V. S. Subrahmanian · 2005 · 25 citations
Mate with bishop and knight in kriegspiel
Thomas S. Ferguson · Theoretical Computer Science · 1992 · 21 citations