Interacting with Computers · 2021 · 36 citations · 38 references
ComputingComputer ScienceDesignHuman-computer InteractionInteraction DesignUser Experience DesignInterface DesignTemporal DesignTemporal MappingTemporal StructureTemporal VisualizationTemporalityDesign For TimeTemporal Interaction Design
Time and temporality have become central themes in HCI, with research spanning mapping timelines, work rhythms, and design materials for the past three decades. The authors aim to determine whether time can serve as a framework for structuring and organizing HCI research. They conducted a literature review of the past 30 years and developed a 4 × 4 matrix based on what and how temporality has been studied to categorize HCI work. Their analysis reveals a growing focus on temporality as a design material, methodological approaches, and theoretical lens, and suggests waves of study, matrix utility, and a shift from objects to events.
Abstract ‘Time’ and ‘temporality’ are increasingly addressed in human-computer interaction (HCI) research. From issues related to mapping and visualizing data along timelines via explorations of temporality as a design material to studies of lag and the rhythms of work, time is a recurring perspective in HCI research. In fact, time has been a recurring aspect in HCI research for the past 30 years. Based on this continuous and growing interest in HCI research, we find it to be a good time to explore if ‘time’ can be used as a way to structure and organize HCI research. In this paper, we make one such attempt based on a literature study in which we have focused on how time and temporality has been addressed in HCI research during the past 30 years. In our overview of the field, we explore how time and temporality has played out in HCI along the two dimensions of what and how it has been studied. Based on these two dimensions, we created a 4 × 4 matrix that allowed us to filter the material and categorize HCI research in relation to time and temporality. As a result of our explorations, we have identified a turn to temporality as a design material in HCI, an interest in methods for temporality studies in HCI and in temporality as a theoretical lens. We end with a discussion of some implications of our findings around the notions of (i) waves of time and temporality studies in HCI research, (ii) the potential use of the 4 × 4 matrix and (iii) the consequences of a more fundamental shift from things to events.
38
Groupware: some issues and experiences
Clarence A. Ellis, Simon Gibbs, Gail L. Rein · Communications of the ACM · 1991 · 2.8K citations · Full text
Erik Frøkjær, Morten Hertzum, Kasper Hornbæk · 2000 · 649 citations · Full text
Evangelos Karapanos, John Zimmerman, Jodi Forlizzi et al. · 2009 · 545 citations
Arts, Computer Science, Design +11
Entanglement HCI The Next Wave?
Christopher Frauenberger · ACM Transactions on Computer-Human Interaction · 2019 · 516 citations
Computing, Computer Science, Design +17
Meta-Synthesis of Qualitative Findings
Louise Jensen, Marion Allen · Qualitative Health Research · 1996 · 487 citations