Publication | Closed Access
Using Cyber Terrain in Reinforcement Learning for Penetration Testing
37
Citations
29
References
2022
Year
Unknown Venue
Artificial IntelligenceAttack SimulationReward HackingEngineeringMachine LearningData ScienceDeep Reinforcement LearningSystems EngineeringAttack GraphComputer ScienceIntelligent SystemsRobot LearningOpponent ModellingAttack GraphsCyber Terrain
Reinforcement learning (RL) has been applied to attack graphs for penetration testing, however, trained agents do not reflect reality because the attack graphs lack operational nuances typically captured within the intelligence preparation of the battlefield (IPB) that include notions of (cyber) terrain. In particular, current practice constructs attack graphs exclusively using the Common Vulnerability Scoring System (CVSS) and its components. We present methods for constructing attack graphs using notions from IPB on cyber terrain. We consider a motivating example where firewalls are treated as obstacles and represented in (1) the reward space and (2) the state dynamics. We show that terrain analysis can be used to bring realism to attack graphs for RL. We use an attack graph with roughly 1000 vertices and 2300 edges and deep Q reinforcement learning with experience replay to demonstrate the method.
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