Scientific Reports · 2021 · 74 citations · 45 references
Social SciencesPsychologyCognitive NeuroscienceCognitive PsychologyGerontologyCognitive AgingCognitive AssessmentCognitive Assistive TechnologyCognitive DeclineCognitive Function AssessmentCognitive HealthAge-related Processing Speed DifferencesCognitive PerformanceCognitive Performance AnalysisCognitive Performance ImpairmentCognitive Performance TestingCognitive SlowingCognitive Training TechnologiesTraining
Managing age-related decrease of cognitive function is an important public health challenge, especially in the context of the global aging of the population. Over the last years several Cognitive Mobile Games (CMG) have been developed to train and challenge the brain. However, currently the level of evidence supporting the benefits of using CMG in real-life use is limited in older adults, especially at a late age. In this study we analyzed game scores and the processing speed obtained over the course of 100 sessions in 12,000 subjects aged 60 to over 80 years. Users who trained with the games improved regardless of age in terms of scores and processing speed throughout the 100 sessions, suggesting that old and very old adults can improve their cognitive performance using CMG in real-life use.
45
Video game training enhances cognitive control in older adults
Joaquin A. Anguera, Jacqueline Boccanfuso, Jean Rintoul et al. · Nature · 2013 · 1.7K citations
Nicolien M. van der Kolk, Nienke M. de Vries, Roy P. C. Kessels et al. · The Lancet Neurology · 2019 · 575 citations · Full text
Changes in Cortical Dopamine D1 Receptor Binding Associated with Cognitive Training
Fiona McNab, Andrea Varrone, Lars Farde et al. · Science · 2009 · 551 citations