Publication | Closed Access
Mobile Edge Computing Enabled 5G Health Monitoring for Internet of Medical Things: A Decentralized Game Theoretic Approach
372
Citations
30
References
2020
Year
Body Area NetworkEngineeringEdge DevicePrompt EvolutionIot CommunicationIot ChallengeInternet Of ThingsMobile ComputingInternet Of Medical ThingsEdge ArchitectureEdge ComputingCloud ComputingMedical ThingsBusinessMulti-access Edge ComputingHealth MonitoringMobile Edge ComputingNash EquilibriumEnergy-efficient Networking
The rapid growth of the Internet of Medical Things (IoMT) has enabled pervasive in‑home health monitoring, yet patient demands overload spectrum resources, making Mobile Edge Computing (MEC)–enabled 5G monitoring a promising solution. This work constructs a cost‑efficient in‑home health monitoring system for IoMT by dividing it into intra‑WBAN and beyond‑WBAN sub‑networks. Intra‑WBAN channel allocation is modeled as a cooperative game, while beyond‑WBAN resource allocation is addressed with a decentralized non‑cooperative game that minimizes system‑wide cost while considering medical criticality, Age of Information, and energy consumption. The authors prove the algorithm reaches a Nash equilibrium, derive its time‑complexity bound and the number of patients benefiting from MEC, and demonstrate through simulations that it reduces system‑wide cost and increases patient coverage.
The prompt evolution of Internet of Medical Things (IoMT) promotes pervasive in-home health monitoring networks. However, excessive requirements of patients result in insufficient spectrum resources and communication overload. Mobile Edge Computing (MEC) enabled 5G health monitoring is conceived as a favorable paradigm to tackle such an obstacle. In this paper, we construct a cost-efficient in-home health monitoring system for IoMT by dividing it into two sub-networks, i.e., intra-Wireless Body Area Networks (WBANs) and beyond-WBANs. Highlighting the characteristics of IoMT, the cost of patients depends on medical criticality, Age of Information (AoI) and energy consumption. For intra-WBANs, a cooperative game is formulated to allocate the wireless channel resources. While for beyond-WBANs, considering the individual rationality and potential selfishness, a decentralized non-cooperative game is proposed to minimize the system-wide cost in IoMT. We prove that the proposed algorithm can reach a Nash equilibrium. In addition, the upper bound of the algorithm time complexity and the number of patients benefiting from MEC is theoretically derived. Performance evaluations demonstrate the effectiveness of our proposed algorithm with respect to the system-wide cost and the number of patients benefiting from MEC.
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