Arts · 2020 · 13 citations · 6 references
HumanitiesLiteratureDramaDramaturgyNarratologyDrama TranslationShakespeare AdaptationsShakespeare StudiesTheatrical FormVideo Game AdaptationClassic Text AdaptationGame-based StorytellingInteractive Narrative PerformanceInteractive Narrative StructuresInteractive Narrative TheoryIrony In Shakespearean DramaNarrative In Video GamesVideo Game Narrative
Although Shakespeare and his plays have been a frequent subject of videogame adaptations in the past, these have often been confined to either theatre-making games (which present the staging of Shakespeare plays using the mechanisms of strategy or simulation videogame genres) of education/trivia games that aim to familiarise players with Shakespeare’s texts. While references to Shakespeare abound in videogames, there have been relatively few attempts to directly adapt one of his plays into the form of an interactive videogame narrative, where the player controls one or more of the principal characters and can affect the outcome of the story. This paper will examine four videogame adaptations of Shakespeare’s Hamlet, whose differing approaches to player-agency and interactivity in relation to narrative of the classic play demonstrate the interactive potential of Shakespearean drama. While the player-driven overwriting or rewriting of the classic text may appear irreverent, it is, in each game, dependent on some conception the original play and the past tradition that it represents, which is translated into the contemporary medium of the videogame. This illustrates Jacques Derrida’s contention that the longevity and translatability of Shakespearean texts are due to their ‘spectral’ qualities, in that they allow the past to be re-examined through the lens of the present and vice versa.
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