Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics

Wouter van Toll, Cédric De Almeida Braga, Barbara Solenthaler, Julien Pettré

2020 · 13 citations · 27 references

DOIFull text

Open access

Concepts

Abstract

In highly dense crowds of humans, collisions between people occur often. It is common to simulate such a crowd as one fluid-like entity (macroscopic), and not as a set of individuals (microscopic, agent-based). Agent-based simulations are preferred for lower densities because they preserve the properties of individual people. However, their collision handling is too simplistic for extreme-density crowds. Therefore, neither paradigm is ideal for all possible densities.

References

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