2020 · 19 citations · 52 references
ComputingComputer ScienceComputer SystemsDistributed SystemsOperating SystemsUser Experience DesignApplication Programming InterfacesApplication VirtualizationDistributed Operating SystemsCross-device CollaborationCross-device CoordinationCross-device Data ExplorationCross-device InteractionCross-device SynchronizationCross-device User Interface DesignOperating System Architecture
Knowledge work increasingly spans multiple computing surfaces. Yet in status quo user experiences, content as well as tools, behaviors, and workflows are largely bound to the current device-running the current application, for the current user, and at the current moment in time. SurfaceFleet is a system and toolkit that uses resilient distributed programming techniques to explore cross-device interactions that are unbounded in these four dimensions of device, application, user, and time. As a reference implementation, we describe an interface built using SurfaceFleet that employs lightweight, semi-transparent UI elements known as Applets. Applets appear always-on-top of the operating system, application windows, and (conceptually) above the device itself. But all connections and synchronized data are virtualized and made resilient through the cloud. For example, a sharing Applet known as a Portfolio allows a user to drag and drop unbound Interaction Promises into a document. Such promises can then be fulfilled with content asynchronously, at a later time (or multiple times), from another device, and by the same or a different user.
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Hilary Hutchinson, Wendy E. Mackay, Bo Westerlund et al. · 2003 · 1.4K citations
Arts, Design, Information Systems +13
Steve Harrison, Paul Dourish · 1996 · 1.2K citations
Eric A. Bier, Maureen Stone, Ken Pier et al. · 1993 · 1.2K citations · Full text
David Kirsh · Artificial Intelligence · 1995 · 920 citations