2020 · 13 citations · 60 references
ArtsDesignInteraction DesignInteractive DesignUser Experience DesignInterface DesignMobile Human-computer InteractionMobile Interaction DesignMobile User ExperienceMultimodal InteractionCross-device Partitioning Of Visual SpaceEnd UsersMulti-display EnvironmentsMulti-user InteractionMulti-user Interaction TechniquesUser FeedbackUser InteractionUser Study Evaluation
Foldable handheld displays have the potential to offer a rich interaction space, particularly as they fold into a convex form factor, for collocated multi-user interactions. In this paper, we explore Tent mode, a convex configuration of a foldable device partitioned into a primary and a secondary display, as well as a tertiary, Edge display that sits at the intersection of the two. We specifically explore the design space for a wide range of scenarios, such as co-browsing a gallery or co-planning a trip. Through a first collection of interviews, end-users identified a suite of apps that could leverage Tent mode for multi-user interactions. Based on these results we propose an interaction design space that builds on unique Tent mode properties, such as folding, flattening or tilting the device, and the interplay between the three sub-displays. We examine how end-users exploit this rich interaction space when presented with a set of collaborative tasks through a user study, and elicit potential interaction techniques. We implemented these interaction techniques and report on the preliminary user feedback we collected. Finally, we discuss the design implications for collocated interaction in Tent mode configurations.
60
Direct Manipulation Interfaces
Edwin Hutchins, James D. Hollan, Donald A. Norman · Human-Computer Interaction · 1985 · 1.3K citations
User-defined gestures for surface computing
Jacob O. Wobbrock, Meredith Ringel Morris, Andrew D. Wilson · 2009 · 1.3K citations
Computing, Computer Science, Design +17
WYSIWIS revised: early experiences with multiuser interfaces
Mark Stefik, Daniel G. Bobrow, Gregg Foster et al. · ACM Transactions on Information Systems · 1987 · 547 citations · Full text
Arts, Design, Group Dynamics +16
Maximizing the guessability of symbolic input
Jacob O. Wobbrock, Htet Htet Aung, Brandon Rothrock et al. · 2005 · 411 citations
Jessica R. Cauchard, Jane L. E, Kevin Y. Zhai et al. · 2015 · 295 citations
Arts, Design, Robotics Engineering +17