Publication | Closed Access
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors
26
Citations
123
References
2020
Year
EngineeringBehavioral Decision MakingPersuasive TechnologyCommunicationJournalismNarrative PersuasionWorkplace GamificationBehavioral SciencesDigital StorytellingGamificationMotivationUser ExperienceGoldilocks ConditionsApplied Social PsychologyInteractive StorytellingPerformance StudiesOrganizational CommunicationHuman-computer InteractionArtsPersuasion
KEYWORDS: Gamificationvisualizationnarrative persuasionflow experiencemoral goalsaffective utilityself-directed behaviorextrinsic rewardshedonic adaptation
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