Journal of Applied Research in Intellectual Disabilities · 2020 · 37 citations · 29 references
EducationChild HealthPhysical EducationIntellectual DisabilitiesPediatric DisabilityPhysical ActivityChildren With DisabilitiesNeurodevelopmental DisordersPhysical Activity For ChildrenPhysical FitnessPlay-based InterventionBody Composition MeasurementControl Group DesignMatched Control GroupMotor Skill ProficiencyPhysical Activity LevelPlay-based ExercisePlay-based Motor InterventionPlay-based Physical Activity
BACKGROUND: Interventions with active video games (AVGs) can promote physical activity (PA) and health and are compatible with a school setting. The needs of children with intellectual disability (ID) in this area have been neglected. METHODS: A two-arm trial was conducted among 203 students with intellectual disability. The intervention group was prescribed a 12-week intervention with AVG. The control group continued with usual PA. RESULTS: Children's BOT-2 short-form score increased in both the intervention and control groups. However, the AVG intervention had no statistically significant effect on children's body composition, PA and motor proficiency overall, or in analyses of subgroups based on age, body weight and comorbid autism. CONCLUSION: Active video game intervention had no marked effect on body composition, PA and motor proficiency in children with intellectual disability. The reasons for the lack of effectivity of the intervention are discussed; these may provide better guidelines for future AVG intervention in children with intellectual disability.
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Establishing a standard definition for child overweight and obesity worldwide: international survey
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Kelly R. Evenson, Diane Catellier, Karminder Gill et al. · Journal of Sports Sciences · 2008 · 2.7K citations