ACM Transactions on Graphics · 2020 · 18 citations · 22 references
Geometric ModelingInfinite MicrostructureSpecular MicrostructureEngineeringRealistic RenderingDifferentiable RenderingNatural SciencesExpressive RenderingComputer-aided DesignConstant StorageNon-photorealistic RenderingMultiple Importance SamplingComputational GeometryReal-time Computer GraphicVolume RenderingComputer VisionMultiscale Modeling
Rendering glinty details from specular microstructure enhances the level of realism, but previous methods require heavy storage for the high-resolution height field or normal map and associated acceleration structures. In this article, we aim at dynamically generating theoretically infinite microstructure, preventing obvious tiling artifacts, while achieving constant storage cost. Unlike traditional texture synthesis, our method supports arbitrary point and range queries, and is essentially generating the microstructure implicitly. Our method fits the widely used microfacet rendering framework with multiple importance sampling (MIS), replacing the commonly used microfacet normal distribution functions (NDFs) like ground glass distribution (GGX) by a detailed local solution, with a small amount of runtime performance overhead.
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The scattering of electromagnetic waves from rough surfaces
M. Katzin · Proceedings of the IEEE · 1964 · 1.9K citations
Proving Theorems by Pattern Recognition - II
Hao Wang · Bell System Technical Journal · 1961 · 863 citations
Ken Perlin · 1985 · 431 citations · Full text
Geometric Modeling, Interactive Synthesizer, Solid Texture +15